Catalog Search Results
Author
Publisher
American Library Association
Pub. Date
[2010]
Language
English
Description
From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Author
Publisher
American Library Association
Pub. Date
2011.
Language
English
Description
In this companion to his best-selling book Reid's Read-Alouds, children's lit guru Reid dips back into the classics to highlight outstanding titles published between 1950 and 1999 that continue to connect with kids and teens today. From humor and drama to science fiction and history, Reid makes it easy to find just the right place to begin, with unique 10-minute read-aloud suggestions drawn from 200 carefully selected titles.
Author
Publisher
Libraries Unlimited, An Imprint of ABC-CLIO, LLC
Pub. Date
[2015]
Language
English
Description
"A dive-right-in, quick-start guide for busy library professionals who want to build literacy, STEAM, and other 21st-century skills using simple robots in a fun, collaborative environment. Provides the only guidebook currently available about robotics written by a librarian, for librarians--a simple, practical guide that virtually any librarian can use, no prior tech experience necessary. Guides librarians in using their knowledge of literacy, youth...
Publisher
McFarland & Company, Inc., Publishers
Pub. Date
[2014]
Language
English
Description
"The outreach methods detailed by the authors of this book range from simple actions to detailed processes. Each of the 26 chapters provides helpful information for both those new to library outreach and those with years of experience"--
Author
Publisher
Libraries Unlimited, an imprint of ABC-CLIO, LLC
Pub. Date
[2018]
Language
English
Description
Seymour examines projects that can be made by youths to support a cause. Numerous service project ideas are presented, from simple low-cost, no-tech, craft-based ideas to high-tech projects, including 3D models. Seymour first focuses on getting started with maker projects and youth service. She then examines service projects that can be implemented in library programs, sorted by themes. -- adapted from introduction.
Author
Series
Publisher
Libraries Unlimited, An Imprint of ABC-CLIO, LLC
Pub. Date
[2015]
Language
English
Description
"This fascinating primer illustrates how 3D printing can be used in different curriculum areas to engage and inspire your K-12 students. You'll gain insight into the printing process and learn how to best utilize multi-dimensional equipment in your library. Written in non-technical language, the book introduces the technology, shows how to get started, and offers ideas for creating project-based learning models"--
Author
Publisher
Libraries Unlimited
Pub. Date
[2018]
Language
English
Description
"'Genius Hour' is a name for a movement in education where students are allowed to regularly use a portion of class time to learn about whatever they want in school. Bringing "Genius Hour" to Your School Library is meant to provide information pertaining to elementary and secondary school librarians, guidance on how to initiate and manage a school-wide Passion Project program in the library, and develop the solidly coherent, meaningful library program"--...
Author
Publisher
ALA Editions
Pub. Date
2020.
Language
English
Description
"Using STEAM activities, this book places school librarians at the intersection with inquiry in an elementary school. Learners will think like a scientist and design like an engineer using an iterative process to make authentic learning connections and develop a growth mindset. Designed to be completed in 30-minute class periods, 14 scaffolded STEAM activities allow school librarians to easily shift the same lesson between classes and grade levels"--...
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