Catalog Search Results
Author
Series
Trapped in a video game volume 2
Publisher
Andrews McMeel Publishing
Pub. Date
[2018]
Language
English
Description
When Mark is sucked into the game "Go Wild", he becomes invisible which makes it that much harder for Jesse to find him.
Author
Series
Trapped in a video game volume 1
Publisher
Andrews McMeel Publishing
Pub. Date
[2018]
Language
English
Description
After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of being in the game, but pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they cannot leave the game.
Author
Publisher
Lerner Publications Company
Pub. Date
[2014]
Language
English
Description
"Collecting bugs, drawing cartoons, writing plays, studying robotics - these are just some of the hobbies that inspired the creation of video games such as Pokemon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!"--Back cover.
Author
Series
Trapped in a video game volume 5
Publisher
Andrews McMeel Publishing
Pub. Date
2019.
Language
English
Description
Jesse and Eric must battle fire-breathing pterodactyls, angry green, giants, and laser-shooting unicorns in order to make it to the final boss and save the world.
Author
Series
Publisher
Rourke Educational Media
Pub. Date
[2016]
Language
English
Description
After a long day of school it's nice to be able to come home and play your favorite video game, but could too much game time be helpful or harmful? It might keep you from getting the exercise you need, interacting with friends and family, or completing your homework. Put the game control down and think about it. You decide! This title will allow students to determine the main idea of a text; recount the key details and explain how they support
...6) Mario
Author
Series
Publisher
Checkerboard Library, an imprint of Abdo Publishing
Pub. Date
[2020]
Language
English
Description
This book explores the inception and evolution of Mario, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise.
7) Minecraft
Author
Series
Publisher
Checkerboard Library, an imprint of Abdo Publishing
Pub. Date
2020.
Language
English
Description
This book explores the inception and evolution of Minecraft, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise.
Author
Series
Publisher
Indiana University Press
Pub. Date
[2015]
Language
English
Description
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk...
Author
Series
Publisher
Checkerboard Library
Pub. Date
[2019]
Language
English
Description
Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
Publisher
Triumph Books LLC
Pub. Date
[2017]
Language
English
Description
"Master Builder Roblox: The Essential Guide gives users an exciting introduction and jumpstart into the fascinating and dynamic world of Roblox, and helps guide kids toward a fun and fulfilling experience. Main topics include an introduction to the world, a tour of the coolest and most popular games within the game, a quick-start guide on how to build, and an overview of the Roblox Studio Tabs--the toolbox for building content in-game. Along with...
Author
Series
Diary of an 8-bit warrior volume 2
Publisher
Andrews McMeel Publishing
Pub. Date
[2016]
Language
English
Description
Pet slimes. A potion brew-off. A creepy forest that no one will explain. What's a twelve-year-old warrior-in-training to do? As former villager Runt and his friends continue their battle preparation, they face their biggest challenges yet-and it's not just those zombies decked out in body armor (which is really weird, by the way). Runt's got a brand new nemesis who will stop at nothing to claim the top spot in the warrior competition at school. And,...
Author
Publisher
Lerner Publications Company
Pub. Date
[2014]
Language
English
Description
"Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!"--Provided by publisher.
Author
Series
Diary of an 8-bit warrior volume 1
Publisher
Andrews McMeel Publishing
Pub. Date
[2016]
Language
English
Description
"In the first in this series of three unofficial Minecraft adventure books, it's time for our 12-year-old hero to choose his future vocation to study at the Minecraftia school. His options are less than tantalizing: farmer, butcher, crafter, miner. What this noob really wants is to be a warrior like his hero, Steve. So when he learns that the five best students in school that year will get the chance to start warrior training, it's on"--Amazon.com....
Author
Publisher
Lerner Publications Company
Pub. Date
[2014]
Language
English
Description
"Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch."--Provided by publisher.
Author
Publisher
Packt Publishing Limited
Pub. Date
2019.
Language
English
Description
This edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. The book starts by covering the basics of programming. The book helps you learn about collision detection techniques and game physics by building multiple games. You will explore game design patterns to enhance your C++ gmae programming skills.
19) Pro gaming
Author
Series
Publisher
Lerner Publications
Pub. Date
[2021]
Language
English
Description
"Meet famous pro gamers, learn how the pro gaming industry works, and explore what it takes to reach the top"--
Author
Series
Publisher
Lerner Publications
Pub. Date
[2021]
Language
English
Description
"Thanks to passionate fans, blockbuster games, and celebrity players, the gaming industry takes in billions of dollars each year. Learn how pro gamers make money, which games are the all-time top sellers, and much more"--
Didn't find it?
Can't find what you are looking for? Suggest a purchase. Submit Request